/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } What's your stand on GW1? 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Old Jun 24, 2011, 06:05 AM // 06:05   #201
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If GW were pay to play, I'd never have tried it. That being said, for a game with no monthly fee's, we've been given a decent amount of content for 6 years.

I personally am happy with the way things are. I know most people aren't, and seeing the lack of humans in a lot of outposts saddens me. Rewind time to 05/06 and you couldn't go to ANY outpost and find it empty. Droknars forge was the place to be.

Things change, people change, games change - it's inevitable. Some people handle change well, some people don't.

Prophecies is still my favorite campaign, though I usually start new characters in Nightfall, just for the hero support. Prophecies is the only campaign where I'll bother wearing my headphones, just to hear the music. Literally, when I leave Prophecies, I take the headset off, and play the game in silence most of the time.

I'm an average gamer, and I feel Anet has catered me well.
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Old Jun 28, 2011, 04:58 AM // 04:58   #202
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Originally Posted by paK0 View Post
GW is by far my favourite MMORPG because it is has one concept that almost none other has: It is based on prestige.
this is also my favorite MMO aspect of GW. I like the game because I love all the exploration, story, and build theorizing. I like that it's all optionally solo-able. But as far as MMOs go, I love that GW has no grind for anything that makes you more powerful. So it's casual friendly. I love how it doesn't take long before I'm level appropriate for basically all the content in the game. And the parts that are harder are overcome by better builds and execution, not by higher levels or superior gear.

Every time I see new info on GW2, I cringe. It looks catered to the more typical MMO market. Maybe that's better for profits since that market seems to be huge, but it leaves GW fans without a sequel. Level ups throuh the entirety of the content? Why? The content can't be more challenging except via level scaling? Accompanied by unending gear-ups and clown outfits unless I pay to tailor the style? Expensive. Multi-player only dungeons? Guess I'll never see those. Forced to walk everywhere or pay a fee to warp? Lame. Enduring morons all over the place just to explore the world? Double-ugh. Minimal choice in piecing together skill builds because I'm too stupid to do it right? Insult me more please!

I'd rather pay for more content in GW1. That game has a better style of play for me, personally. Casual. Solo if I choose so. "Pause" any time I need to. No pressure to grind for power....
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Old Jun 28, 2011, 06:07 AM // 06:07   #203
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I think they're doing a great job. GW is probably one of the only games I always end up coming back to.

I can safely say that everyone disatisfied with the current state of the game is just looking towards the past with rose colored glasses. Well no shit they can't make a 5 year old game give you the experience you first had as a wide eyed noob entering presear ascalon for the very first time

Even if they added new content on the scale of the entire factions campaign every single week you'd get bored, and say something like "OH BUT ITS JUST THE EXACT SAME THING BUT WITH DIFFERENT ENEMIES AND MISSION MECHANICS AND SKILLS". Go outside come back in a month you'll enjoy the game much much more trust me (and life in general)

But yeah, I'm sure that their are a lot of valid complaints out there, regarding specifics, but this "EVERYTHING IS BROKEN BUT B4 EVERYTHING WAS AWESOME" is mostly a load of crap. C'mon guys A-net isn't you're personal happiness syrine. And that wiki rant...geez. That guy is nuts.

Quote:

A SINGLE PERSON CANNOT BALANCE A GAME. IT TAKES A TEAM OF AT LEAST THREE TALENTED PEOPLE TO DO THAT, AND MOST GAME MAKERS USE MORE.
DO U HEAR THAT ANET? U NEED EXACTLY THREE. NOT TWO. NOT ONE. THREE. ITS THE INDUSTRY STANDARD THIS MAN KNOWS WHAT HES TALKING ABOUT

(Nvm SC1 became an esport being balanced by two associate developers...)

Last edited by Half; Jun 28, 2011 at 06:42 AM // 06:42..
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Old Jun 29, 2011, 11:03 AM // 11:03   #204
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Originally Posted by redscull View Post

Every time I see new info on GW2, I cringe. It looks catered to the more typical MMO market. Maybe that's better for profits since that market seems to be huge, but it leaves GW fans without a sequel. Level ups throuh the entirety of the content? Why? The content can't be more challenging except via level scaling? Accompanied by unending gear-ups and clown outfits unless I pay to tailor the style? Expensive. Multi-player only dungeons? Guess I'll never see those. Forced to walk everywhere or pay a fee to warp? Lame. Enduring morons all over the place just to explore the world? Double-ugh. Minimal choice in piecing together skill builds because I'm too stupid to do it right? Insult me more please!

I'd rather pay for more content in GW1. That game has a better style of play for me, personally. Casual. Solo if I choose so. "Pause" any time I need to. No pressure to grind for power....

agree 100%.

the more i hear, the more discouraged i get, and i've been saying all along that they are going to screw gw2 up by making it more like all the other mmo's instead of picking up where gw left off and going from there.
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Old Jul 01, 2011, 07:52 PM // 19:52   #205
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The biggest things they did wrong as far the basic design of the game is they got too ambitious and didn't define each class well enough. Every class should have something useful that only they do exceptionally well. My main, rangers shouldn't even exist... Jack of all trades, great at nothing.

Too many skills. You can't balance a game with this many skills. Too many elites that shouldn't even exist.

Too many armor and weapon combinations. Look at all the ones that are not used 99% of the time. Not the actual skins since most people love the choices, the mods.

Specific armor and damage vs each specific type sucks since there are way too many types.

Armor/weapons vs should be against all conditions or all elemental or all physical or all monsters or all humanoid creatures or undead. Keep it simple. People have several sets of armor, shields, weapons that just clutter up inventory the majority of the time.

Besides the basic premise, which is forgivable since they wanted to make a great game... Where they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up the most is they introduced grind into the game that wasn't supposed to have grind. They added it and we didn't complain enough cuz they added more and more of it. 10 million. 10 thousand. 160 thousand. We know these numbers because we grind for those numbers. PVE's stopped playing the game years ago. Now you grind each toon so you can run some build that will get nerfed and do it all over again with the next class they buff to even out the unbalancedness of it all.
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Old Jul 04, 2011, 02:50 PM // 14:50   #206
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Originally Posted by Half View Post
DO U HEAR THAT ANET? U NEED EXACTLY THREE. NOT TWO. NOT ONE. THREE. ITS THE INDUSTRY STANDARD THIS MAN KNOWS WHAT HES TALKING ABOUT
Can you read? He said at least, not exactly.
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Old Jul 08, 2011, 12:22 AM // 00:22   #207
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Originally Posted by redscull View Post
Every time I see new info on GW2, I cringe. It looks catered to the more typical MMO market. Maybe that's better for profits since that market seems to be huge, but it leaves GW fans without a sequel. Level ups throuh the entirety of the content? Why? The content can't be more challenging except via level scaling? Accompanied by unending gear-ups and clown outfits unless I pay to tailor the style? Expensive. Multi-player only dungeons? Guess I'll never see those. Forced to walk everywhere or pay a fee to warp? Lame. Enduring morons all over the place just to explore the world? Double-ugh. Minimal choice in piecing together skill builds because I'm too stupid to do it right? Insult me more please!

I'd rather pay for more content in GW1. That game has a better style of play for me, personally. Casual. Solo if I choose so. "Pause" any time I need to. No pressure to grind for power....
/agree

No game is perfect, and GW has its share of flaws like any other game. I'm relatively happy with most of the game. What keeps me playing, despite having nadda in PvE to play grind besides doing it again on another character/account, has little to do with what GW has to offer though.

Sure, I love the armor and artwork, and I adore the setting. But GW is still based on skill (or at least being competent enough to assemble a working bar). I never have to party up with 4 (or 19) screwballs I don't like and expect to cause the party to fail. I never have to wear armor that I think is the ugliest thing in existence because it happens to have the best stats. I don't have to grind for newer and uglier armor every patch. There's not one exact gear set that is statistically hands-down on top of all other gear. Healing (my party role of choice) never involves standing in the back of the party pressing 1 (macro) button over and over with nigh-unlimited mana, and only targeting a bored/drunk/high tank.
If I decide to spend a little time in PvP, I will never ever get mauled without a chance by someone else for no reason other then he has the top PvP gear set and I have (any level of) PvE gear and/or I lack the ability to obtain competitive PvP gear since I do not PvP with any frequency.
While there are dailies in the game, they are on a long enough cycle to not become hellishly repetitive. The dailies in the game are not the only way to obtain faction with various groups. Nor am I ever forced to group with anyone else to do 'that dungeon that nobody likes or wants to do' to gain faction with X group.
So when you complain about GW, remember why you're here. And not on WoW, one of its million clones, or something worse.

My biggest complaint about GW is by far customer service. Now, they're fairly covered for reporting and banning jerks, bots, and spammers. But their #1 job should be account security and restoring hundreds or thousands of hours of hard work lost due to circumstances beyond the player's control. I mean hacking. Sure, there's the morons that bought gold or whatever and told them their password. They deserve it.
But when accounts are being legitimately hacked, and all Anet has to say is don't tell anyone your password... I think they're seriously under performing here, and ignoring a serious issue. For all the people they have focused on GW2, if you got hacked and lost everything in GW1, and the support did nothing, would you pay for and play GW2 or whatever else they come out with? I would not.
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Old Jul 08, 2011, 12:42 AM // 00:42   #208
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I'm pleased that they're still putting out new content and as a free game, I happen to think that the store with the costumes is ok, a change on my stance from 5 years ago.

I do appreciate the excellent customer service I have gotten, but I did a lot of the work myself, in restoring my account once I was hacked.

I am disappointed by the lack of real security features and recovery options. I don't think that the input of a character name is really 'secure'. Tons of sites require you to supply an IGN, wartower, for example, and gwg auctions which is over the curse network might I add..

It's just not reasonable.
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Old Jul 08, 2011, 04:28 AM // 04:28   #209
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They're doing great with what they have. Stumme knows the direction he wants to go and gets it implemented well, even if you disagree with the direction itself. I hope he has an authoritative voice in Anet's future endeavors.

That being said, I expect Anet management to drop GW1 like a rock after WoC is done and the hype has died down. Although I'd love to be proven wrong and see a NF version of the GW:Beyond content.

Personally, stuff in Cantha doesn't interest me anyways.
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Old Jul 08, 2011, 08:53 PM // 20:53   #210
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WTB more skill balance (this meta is turning this game into hack'n'slash) and less costumes. You can make more money after u fix dervs.
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Old Jul 08, 2011, 09:05 PM // 21:05   #211
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I have enjoyed the game since the beta. The only thing i'm disappointed about is the PvP balancing ( lol dervishes )
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Old Jul 08, 2011, 11:29 PM // 23:29   #212
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Anything that ANet does for the game now will never be enough until they quadruple the size of their Live team. This has been true for over two years. Good moments here and there can not excuse blatant disregard for entire sectors of the game.
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Old Jul 09, 2011, 09:31 AM // 09:31   #213
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Originally Posted by ruk1a View Post
I hear this ALL the time.
My counter argument is they could hire more people.
Instead of the 4-5 people they have working on the team at 40+ hours a week
maybe they should get more team players to ease the pressure and
get more work done? To me, the solution is simple. To them? I don't know.
The ONLY thing I can see that's preventing them from doing this is how much
it costs to pay each new person as opposed to making the current ones work overtime.
I agree with what you are saying but I would go even a step further. A-Net doesn't need to hire any more people. A-Net has HUNDREDS of people at their disposal that are willing and able to work on this game for them. A portion of those people are members of a secret society called "The Test Krewe" that A-Net seams to completely undervalue. There are many more like them who can't get into the test krewe because of how exclusive of a society it is. The fact of the matter is, A-Net is simply unwilling to work with its fan base for reasons that are unknown to me... which leads me to believe it is just their arrogance that is the cause.

I would appreciate it if somebody would enlighten me on why it is A-Net doesn't give the Test Krewe, and players like them, more power to make suggestions regarding balance, and actually do something to implement those suggestions.

Corollary 1: My knowledge of the current relationship with A-Net and the Test Krewe comes from unnamed members of the Test Krewe that claim A-Net listens to their suggestions, but systematically refuses to implement them without reason. As far as I'm concerned, the fact that Test Krewe members would express an opinion of this nature so openly really emphasizes the disconnect between A-Net and its consumers.

Corollary 2: The members of the live team are NOT members of the GW2 team... perhaps for a good reason. You can decide what that means.

Note: the parts regarding "the secret society" was a joke... I wish there was some secret society conspiracy that would explain the horrific skill balances though. Unfortunately, no theory has been proposed leaving me to only come to the conclusion that the live team is hurp-a-durp.

Last edited by Brian the Gladiator; Jul 09, 2011 at 09:37 AM // 09:37..
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Old Jul 09, 2011, 11:05 AM // 11:05   #214
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Originally Posted by Shayne Hawke View Post
Anything that ANet does for the game now will never be enough until they quadruple the size of their Live team. This has been true for over two years. Good moments here and there can not excuse blatant disregard for entire sectors of the game.
Though the point is the diference between useful and non useful content.. Obviously , what the game needed was a major PvP rework and they only gave a few more rewards in places , that's all. This meet however 1 major problem : people who're satisfyed with anything vs players ( old ones usually ) who are right to believe that what they add is just boring and too repetitive...

With recent updates ( i.e those 20 quests + skill balancs ) plus what i played from gw2 demo , i wouldn't be surprised if the game was axed more on PvE hack and slash.. That's not an especially a bad point , but in my opinion that's not what old guild wars players would expect....
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Old Jul 09, 2011, 04:03 PM // 16:03   #215
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Originally Posted by Shayne Hawke View Post
Anything that ANet does for the game now will never be enough until they quadruple the size of their Live team. This has been true for over two years. Good moments here and there can not excuse blatant disregard for entire sectors of the game.
I think it's doable with the current "live" team. I mean a lot of ppl already told them whats wrong. These dervs make this game rly unpleasant.
I don't buy costumes but I'd buy some if it would help them make pvp more enjoyable (faceroll on keyboard is not fun)
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Old Jul 10, 2011, 10:08 PM // 22:08   #216
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I started playing GW and WoW upon their respective releases and a year ago I left WoW but I'm still playing GW. For me this game has far more longevity and entertainment value for my personal tastes and I have a lot of great time playing with my friends and alliance members.

I'm sure a lot of people have valid complaints about this game, but me, I have none. After 6years of playing this game, I still don't. I'm actually enjoying my quest to Gwamm, I still have fun doing ZMs, ZBs, & Wanted. I still enjoy playing with people who help make this game fun for me. So for me, Anet's doing a good job.
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Old Jul 10, 2011, 11:15 PM // 23:15   #217
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actions taken or missed in the past are a moot point.

in the future they need more communication. when's the last time a CR posted something (anything)? 1 day before maintenance? and prior to that?

more communication, more advanced warning/notification of ANYTHING (server downtime, weekend events, bug fixes, etc). i realize the "live team" has been reduced in size but, correct me if i'm wrong, isn't the CR dept NOT part of the live team?

oh, and errors in the automated announcements (ie random holiday event start/end time, etc) being mistaken for over 2-3 yrs...same error.....is pretty sad.
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Old Jul 11, 2011, 02:44 AM // 02:44   #218
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Great game overall, but it could be a lot better if the live team were increased in size and we recieved far more frequent skill updates.
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Old Jul 11, 2011, 03:03 AM // 03:03   #219
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I started playing GW and WoW upon their respective releases and a year ago I left WoW but I'm still playing GW. For me this game has far more longevity and entertainment value for my personal tastes and I have a lot of great time playing with my friends and alliance members.

Are you sure the economy isn't a part of why you quit WoW.I can't see how GW can have more longevity then WoW seen as WoW is massive, it has thousands of quests getting to max level takes a while and even when you get to max level its gonna take you a while to get great equipment.

If you want to say that WoW didn't keep you hooked enough to warrent paying for it in this economy that I can believe.

Personally If I had the means to pay for WoW right now I would say Screw GW1 I'll be back when GW2 is out.There is nothing big that they have done that would have made me want to stop playing WoW to come back to GW1.
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Old Jul 11, 2011, 05:02 AM // 05:02   #220
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Are you sure the economy isn't a part of why you quit WoW.I can't see how GW can have more longevity then WoW seen as WoW is massive, it has thousands of quests getting to max level takes a while and even when you get to max level its gonna take you a while to get great equipment.

If you want to say that WoW didn't keep you hooked enough to warrent paying for it in this economy that I can believe.

Personally If I had the means to pay for WoW right now I would say Screw GW1 I'll be back when GW2 is out.There is nothing big that they have done that would have made me want to stop playing WoW to come back to GW1.
Nope, I had crap loads of money in the game on all of my toons, got rare mounts on all of them, I even achieved Warlord status on one of them as well. After a few years I just got bored of the game, my only real intent on that game was to beat Arthas and I did so on Heroic Mode even.

I can't really accurately tell you all the reasons I quit, for the most part I don't really know why myself. But I'll tell you this; GW has that Xfactor than WoW doesn't for me. GW connected with me, it wasn't feeling like a chore logging on day in and day out to do your daily run. It was always fun to log on and find groups for the day's Z stuff, hell might run into some interesting people.
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